In October 2014, Ballistiq’s first release of ArtStation enabled artists to share and view artwork, interact socially and find jobs. As the user base expanded, the agile product team continued to release new features and improvements such as global art challenges, a website builder, blogs, profile analytics and the ability to monetize artwork by selling digital products and prints.
ArtStation has grown to become a platform with millions of users worldwide. It has changed the lives of hundreds of thousands of artists who now rely on it as a hub for finding opportunities, monetizing their work and making valuable connections.
Building a scalable community platform enabled Autodesk to spin up multiple hubs for its family of products that combed user-generated content with training, news, forums and more.
Allegorithmic’s standalone desktop software was transformed into a fully connected platform where users could generate content and share them with each other. Today, it has grown to over 100,000 users with over 3 million downloads.
In 2014, Ballistiq identified a growing need for artists working in games, film, media & entertainment to showcase their portfolios, find work, and make money. Starting from the ground up, our team built a multi-faceted platform that now serves a thriving community of millions worldwide.
Toon Boom needed to attract and train more animators to keep up with the demand from their customers. Their new platform now enables them to onboard, train and certify animators easily.
We helped transition the Gnomon Workshop from physical DVDs and digital downloads to a streaming subscription service that enabled them to focus on education as their core competency.